

When it comes down too it, there's not really a ton of difference. Ba'ul Antiproton instead of Herald Antiproton Many parts here are considered 'meta', but to explain 3x 'unusual' choices.ġ.
#Star trek online experimental weapons upgrade#
The epic-ing of all the core consoles was the most recent change to the build, during the last upgrade weekend, however a recent change, the last exploiter, is still at Ultra Rare as i ran out of DIL & upgrade tokens. There are several high-end parts here (such as DPRM) that were acquired over the course of a year or so for a different build, but are used here on this one to allow me to build it out quite quickly. I am confident that once a few more minor changes are made, outlined below, I can push past 250k in as pug run, and above 300k with my fleet mates in an organized ISE run. In ISA pug runs, it averages 160-180k DPS, dependent on the makeup of the team. This current build, with a few changes to make still, get's me 236.51k DPS in an ISE run with fleet mates - with a tank. I feel I have achieved that here as the ship hits reasonably hard, and has good survivability too. With this ship being a raider, its a little more squishy than my main, but much more maneuverable, which lent to a slightly different play style/loadout.

My aim with this ship was to build a general usage ship that was good in ISA/ISE, competitive in elite content, but not totally inept in every other scenario like a lot of 'out and out' DPS builds can be. And thanks too anyone who's every contributed to any of my build threads on reddit, and my fleet mates, in both suggestions, helping me test, etc! Hopefully someone can find this write up useful, and/or make suggestions that I'm missing. This article serves as a outline/spec out of an ongoing build in Star Trek Online that I consider to be my 'secondary'.
